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aut_psycho_symbolic.rs
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638 lines (567 loc) · 25.8 KB
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//! Psycho-symbolic inference — context-aware CSI interpretation (ADR-041).
//!
//! Forward-chaining rule-based symbolic reasoning over CSI-derived features.
//! A knowledge base of 16 rules maps combinations of presence, motion energy,
//! breathing rate, time-of-day, coherence, and person count to high-level
//! semantic conclusions (e.g. "person resting", "possible intruder").
//!
//! # Algorithm
//!
//! 1. Each frame, extract a feature vector from host CSI data:
//! presence, motion_energy, breathing_bpm, heartrate_bpm, n_persons,
//! coherence (from prior modules), and a coarse time-of-day bucket.
//! 2. Forward-chain: evaluate every rule's 4 condition slots against the
//! feature vector. A rule fires when *all* non-disabled conditions match.
//! 3. Confidence propagation: the final confidence of a fired rule is its
//! base confidence multiplied by the product of per-condition "match
//! quality" values (how far above/below threshold the feature is).
//! 4. Contradiction detection: if two mutually exclusive conclusions both
//! fire (e.g. SLEEPING and EXERCISING), emit a CONTRADICTION event and
//! keep only the conclusion with the higher confidence.
//!
//! # Events (880-series: Autonomous Systems)
//!
//! - `INFERENCE_RESULT` (880): Conclusion ID of the winning inference.
//! - `INFERENCE_CONFIDENCE` (881): Confidence of the winning inference [0, 1].
//! - `RULE_FIRED` (882): ID of each rule that fired (may repeat).
//! - `CONTRADICTION` (883): Encodes conflicting conclusion pair.
//!
//! # Budget
//!
//! H (heavy): < 10 ms per frame on ESP32-S3 WASM3 interpreter.
//! 16 rules x 4 conditions = 64 comparisons + bitmap ops.
// ── Constants ────────────────────────────────────────────────────────────────
/// Maximum rules in the knowledge base.
const MAX_RULES: usize = 16;
/// Condition slots per rule.
const CONDS_PER_RULE: usize = 4;
/// Maximum events emitted per frame.
const MAX_EVENTS: usize = 8;
// ── Event IDs ────────────────────────────────────────────────────────────────
/// Conclusion ID of the winning inference.
pub const EVENT_INFERENCE_RESULT: i32 = 880;
/// Confidence of the winning inference [0, 1].
pub const EVENT_INFERENCE_CONFIDENCE: i32 = 881;
/// Emitted for each rule that fired (value = rule index).
pub const EVENT_RULE_FIRED: i32 = 882;
/// Emitted when two mutually exclusive conclusions both fire.
/// Value encodes `conclusion_a * 100 + conclusion_b`.
pub const EVENT_CONTRADICTION: i32 = 883;
// ── Feature IDs ──────────────────────────────────────────────────────────────
/// Feature vector indices used in rule conditions.
const FEAT_PRESENCE: u8 = 0; // 0 = absent, 1 = present
const FEAT_MOTION: u8 = 1; // motion energy [0, ~1000]
const FEAT_BREATHING: u8 = 2; // breathing BPM
const FEAT_HEARTRATE: u8 = 3; // heart rate BPM
const FEAT_N_PERSONS: u8 = 4; // person count
const FEAT_COHERENCE: u8 = 5; // signal coherence [0, 1]
const FEAT_TIME_BUCKET: u8 = 6; // 0=morning, 1=afternoon, 2=evening, 3=night
const FEAT_PREV_MOTION: u8 = 7; // previous frame motion (for sudden change)
const NUM_FEATURES: usize = 8;
/// Feature not used sentinel.
const FEAT_DISABLED: u8 = 0xFF;
// ── Comparison operators ─────────────────────────────────────────────────────
#[derive(Clone, Copy, PartialEq)]
#[repr(u8)]
enum CmpOp {
/// Feature >= threshold.
Gte = 0,
/// Feature < threshold.
Lt = 1,
/// Feature == threshold (exact integer match).
Eq = 2,
/// Feature != threshold.
Neq = 3,
}
// ── Conclusion IDs ───────────────────────────────────────────────────────────
/// Semantic conclusion identifiers.
const CONCL_POSSIBLE_INTRUDER: u8 = 1;
const CONCL_PERSON_RESTING: u8 = 2;
const CONCL_PET_OR_ENV: u8 = 3;
const CONCL_SOCIAL_ACTIVITY: u8 = 4;
const CONCL_EXERCISE: u8 = 5;
const CONCL_POSSIBLE_FALL: u8 = 6;
const CONCL_INTERFERENCE: u8 = 7;
const CONCL_SLEEPING: u8 = 8;
const CONCL_COOKING_ACTIVITY: u8 = 9;
const CONCL_LEAVING_HOME: u8 = 10;
const CONCL_ARRIVING_HOME: u8 = 11;
const CONCL_CHILD_PLAYING: u8 = 12;
const CONCL_WORKING_DESK: u8 = 13;
const CONCL_MEDICAL_DISTRESS: u8 = 14;
const CONCL_ROOM_EMPTY_STABLE: u8 = 15;
const CONCL_CROWD_GATHERING: u8 = 16;
// ── Contradiction pairs ──────────────────────────────────────────────────────
/// Pairs of conclusions that are mutually exclusive.
const CONTRADICTION_PAIRS: [(u8, u8); 4] = [
(CONCL_SLEEPING, CONCL_EXERCISE),
(CONCL_SLEEPING, CONCL_SOCIAL_ACTIVITY),
(CONCL_ROOM_EMPTY_STABLE, CONCL_POSSIBLE_INTRUDER),
(CONCL_PERSON_RESTING, CONCL_EXERCISE),
];
// ── Rule condition ───────────────────────────────────────────────────────────
/// A single condition: `feature[feature_id] <op> threshold`.
#[derive(Clone, Copy)]
struct Condition {
feature_id: u8,
op: CmpOp,
threshold: f32,
}
impl Condition {
const fn disabled() -> Self {
Self { feature_id: FEAT_DISABLED, op: CmpOp::Gte, threshold: 0.0 }
}
const fn new(feature_id: u8, op: CmpOp, threshold: f32) -> Self {
Self { feature_id, op, threshold }
}
/// Evaluate the condition. Returns a match-quality score in (0, 1] if met,
/// or 0.0 if not met. The quality reflects how strongly the feature
/// exceeds or falls below the threshold.
fn evaluate(&self, features: &[f32; NUM_FEATURES]) -> f32 {
if self.feature_id == FEAT_DISABLED {
return 1.0; // disabled slot always passes
}
let val = features[self.feature_id as usize];
match self.op {
CmpOp::Gte => {
if val >= self.threshold {
// Quality: how far above threshold (clamped to [0.5, 1.0])
let margin = if self.threshold > 1e-6 {
val / self.threshold
} else {
1.0
};
clamp(margin, 0.5, 1.0)
} else {
0.0
}
}
CmpOp::Lt => {
if val < self.threshold {
let margin = if self.threshold > 1e-6 {
1.0 - val / self.threshold
} else {
1.0
};
clamp(margin, 0.5, 1.0)
} else {
0.0
}
}
CmpOp::Eq => {
let diff = if val > self.threshold {
val - self.threshold
} else {
self.threshold - val
};
if diff < 0.5 { 1.0 } else { 0.0 }
}
CmpOp::Neq => {
let diff = if val > self.threshold {
val - self.threshold
} else {
self.threshold - val
};
if diff >= 0.5 { 1.0 } else { 0.0 }
}
}
}
}
// ── Rule ─────────────────────────────────────────────────────────────────────
/// A symbolic reasoning rule: conditions -> conclusion with base confidence.
#[derive(Clone, Copy)]
struct Rule {
conditions: [Condition; CONDS_PER_RULE],
conclusion_id: u8,
base_confidence: f32,
}
impl Rule {
/// Evaluate all conditions. Returns 0.0 if any condition fails,
/// otherwise the base confidence weighted by the product of match qualities.
fn evaluate(&self, features: &[f32; NUM_FEATURES]) -> f32 {
let mut quality_product = 1.0f32;
for cond in &self.conditions {
let q = cond.evaluate(features);
if q == 0.0 {
return 0.0;
}
quality_product *= q;
}
self.base_confidence * quality_product
}
}
// ── Knowledge base (16 rules) ────────────────────────────────────────────────
/// Build the static 16-rule knowledge base.
///
/// Each rule: `[c0, c1, c2, c3], conclusion_id, base_confidence`.
/// Shorthand: `C(feat, op, thresh)`, `D` = disabled slot.
const fn build_knowledge_base() -> [Rule; MAX_RULES] {
use CmpOp::*;
#[allow(non_snake_case)]
const fn C(f: u8, o: CmpOp, t: f32) -> Condition { Condition::new(f, o, t) }
const D: Condition = Condition::disabled();
const P: u8 = FEAT_PRESENCE; const M: u8 = FEAT_MOTION;
const B: u8 = FEAT_BREATHING; const H: u8 = FEAT_HEARTRATE;
const N: u8 = FEAT_N_PERSONS; const CO: u8 = FEAT_COHERENCE;
const T: u8 = FEAT_TIME_BUCKET; const PM: u8 = FEAT_PREV_MOTION;
[
// R0: presence + high_motion + night -> intruder
Rule { conditions: [C(P,Gte,1.0), C(M,Gte,200.0), C(T,Eq,3.0), D],
conclusion_id: CONCL_POSSIBLE_INTRUDER, base_confidence: 0.80 },
// R1: presence + low_motion + normal_breathing -> resting
Rule { conditions: [C(P,Gte,1.0), C(M,Lt,30.0), C(B,Gte,10.0), C(B,Lt,22.0)],
conclusion_id: CONCL_PERSON_RESTING, base_confidence: 0.90 },
// R2: no_presence + motion -> pet/env
Rule { conditions: [C(P,Lt,1.0), C(M,Gte,15.0), D, D],
conclusion_id: CONCL_PET_OR_ENV, base_confidence: 0.60 },
// R3: multi_person + high_motion -> social
Rule { conditions: [C(N,Gte,2.0), C(M,Gte,100.0), D, D],
conclusion_id: CONCL_SOCIAL_ACTIVITY, base_confidence: 0.70 },
// R4: single_person + high_motion + elevated_hr -> exercise
Rule { conditions: [C(N,Eq,1.0), C(M,Gte,150.0), C(H,Gte,100.0), D],
conclusion_id: CONCL_EXERCISE, base_confidence: 0.80 },
// R5: presence + sudden_stillness (prev high, now low) -> fall
Rule { conditions: [C(P,Gte,1.0), C(M,Lt,10.0), C(PM,Gte,150.0), D],
conclusion_id: CONCL_POSSIBLE_FALL, base_confidence: 0.70 },
// R6: low_coherence + presence -> interference
Rule { conditions: [C(CO,Lt,0.4), C(P,Gte,1.0), D, D],
conclusion_id: CONCL_INTERFERENCE, base_confidence: 0.50 },
// R7: presence + very_low_motion + night + breathing -> sleeping
Rule { conditions: [C(P,Gte,1.0), C(M,Lt,5.0), C(T,Eq,3.0), C(B,Gte,8.0)],
conclusion_id: CONCL_SLEEPING, base_confidence: 0.90 },
// R8: presence + moderate_motion + evening -> cooking
Rule { conditions: [C(P,Gte,1.0), C(M,Gte,40.0), C(M,Lt,120.0), C(T,Eq,2.0)],
conclusion_id: CONCL_COOKING_ACTIVITY, base_confidence: 0.60 },
// R9: no_presence + prev_motion + morning -> leaving_home
Rule { conditions: [C(P,Lt,1.0), C(PM,Gte,50.0), C(T,Eq,0.0), D],
conclusion_id: CONCL_LEAVING_HOME, base_confidence: 0.65 },
// R10: presence_onset + evening -> arriving_home
Rule { conditions: [C(P,Gte,1.0), C(M,Gte,60.0), C(PM,Lt,15.0), C(T,Eq,2.0)],
conclusion_id: CONCL_ARRIVING_HOME, base_confidence: 0.70 },
// R11: multi_person + very_high_motion + daytime -> child_playing
Rule { conditions: [C(N,Gte,2.0), C(M,Gte,250.0), C(T,Lt,3.0), D],
conclusion_id: CONCL_CHILD_PLAYING, base_confidence: 0.60 },
// R12: single_person + low_motion + good_coherence + daytime -> working
Rule { conditions: [C(N,Eq,1.0), C(M,Lt,20.0), C(CO,Gte,0.6), C(T,Lt,2.0)],
conclusion_id: CONCL_WORKING_DESK, base_confidence: 0.75 },
// R13: presence + very_high_hr + low_motion -> medical_distress
Rule { conditions: [C(P,Gte,1.0), C(H,Gte,130.0), C(M,Lt,15.0), D],
conclusion_id: CONCL_MEDICAL_DISTRESS, base_confidence: 0.85 },
// R14: no_presence + no_motion + good_coherence -> room_empty
Rule { conditions: [C(P,Lt,1.0), C(M,Lt,5.0), C(CO,Gte,0.6), D],
conclusion_id: CONCL_ROOM_EMPTY_STABLE, base_confidence: 0.95 },
// R15: many_persons + high_motion -> crowd
Rule { conditions: [C(N,Gte,4.0), C(M,Gte,120.0), D, D],
conclusion_id: CONCL_CROWD_GATHERING, base_confidence: 0.70 },
]
}
static KNOWLEDGE_BASE: [Rule; MAX_RULES] = build_knowledge_base();
// ── State ────────────────────────────────────────────────────────────────────
/// Psycho-symbolic inference engine.
pub struct PsychoSymbolicEngine {
/// Bitmap of rules that fired in the current frame.
fired_rules: u16,
/// Previous frame's winning conclusion ID.
prev_conclusion: u8,
/// Running count of contradictions detected.
contradiction_count: u32,
/// Previous frame's motion energy (for sudden-change detection).
prev_motion: f32,
/// Frame counter.
frame_count: u32,
/// Coherence estimate (fed externally or from host).
coherence: f32,
}
impl PsychoSymbolicEngine {
pub const fn new() -> Self {
Self {
fired_rules: 0,
prev_conclusion: 0,
contradiction_count: 0,
prev_motion: 0.0,
frame_count: 0,
coherence: 1.0,
}
}
/// Set the coherence score from an upstream coherence monitor.
pub fn set_coherence(&mut self, coh: f32) {
self.coherence = coh;
}
/// Process one frame of CSI-derived features.
///
/// `presence` - 0 (absent) or 1 (present) from host.
/// `motion` - motion energy from host [0, ~1000].
/// `breathing` - breathing BPM from host.
/// `heartrate` - heart rate BPM from host.
/// `n_persons` - person count from host.
/// `time_bucket` - coarse time of day: 0=morning, 1=afternoon, 2=evening, 3=night.
///
/// Returns a slice of (event_id, value) pairs to emit.
pub fn process_frame(
&mut self,
presence: f32,
motion: f32,
breathing: f32,
heartrate: f32,
n_persons: f32,
time_bucket: f32,
) -> &[(i32, f32)] {
static mut EVENTS: [(i32, f32); MAX_EVENTS] = [(0, 0.0); MAX_EVENTS];
let mut n_events = 0usize;
self.frame_count += 1;
// Build feature vector.
let features: [f32; NUM_FEATURES] = [
presence,
motion,
breathing,
heartrate,
n_persons,
self.coherence,
time_bucket,
self.prev_motion,
];
// Forward-chain: evaluate all rules.
self.fired_rules = 0;
let mut best_conclusion: u8 = 0;
let mut best_confidence: f32 = 0.0;
// Track all fired conclusions with their confidences.
let mut fired_conclusions: [f32; 17] = [0.0; 17]; // index = conclusion_id
for (i, rule) in KNOWLEDGE_BASE.iter().enumerate() {
let conf = rule.evaluate(&features);
if conf > 0.0 {
self.fired_rules |= 1 << i;
// Emit RULE_FIRED event (up to budget).
if n_events < MAX_EVENTS {
unsafe { EVENTS[n_events] = (EVENT_RULE_FIRED, i as f32); }
n_events += 1;
}
let cid = rule.conclusion_id as usize;
if cid < fired_conclusions.len() && conf > fired_conclusions[cid] {
fired_conclusions[cid] = conf;
}
if conf > best_confidence {
best_confidence = conf;
best_conclusion = rule.conclusion_id;
}
}
}
// Contradiction detection.
for &(a, b) in &CONTRADICTION_PAIRS {
if fired_conclusions[a as usize] > 0.0 && fired_conclusions[b as usize] > 0.0 {
self.contradiction_count += 1;
if n_events < MAX_EVENTS {
let encoded = (a as f32) * 100.0 + (b as f32);
unsafe { EVENTS[n_events] = (EVENT_CONTRADICTION, encoded); }
n_events += 1;
}
// Suppress the weaker conclusion.
if fired_conclusions[a as usize] < fired_conclusions[b as usize] {
if best_conclusion == a {
best_conclusion = b;
best_confidence = fired_conclusions[b as usize];
}
} else {
if best_conclusion == b {
best_conclusion = a;
best_confidence = fired_conclusions[a as usize];
}
}
}
}
// Emit winning inference.
if best_confidence > 0.0 && n_events < MAX_EVENTS {
unsafe { EVENTS[n_events] = (EVENT_INFERENCE_RESULT, best_conclusion as f32); }
n_events += 1;
if n_events < MAX_EVENTS {
unsafe { EVENTS[n_events] = (EVENT_INFERENCE_CONFIDENCE, best_confidence); }
n_events += 1;
}
}
// Update state for next frame.
self.prev_motion = motion;
self.prev_conclusion = best_conclusion;
unsafe { &EVENTS[..n_events] }
}
/// Get the bitmap of rules that fired in the last frame.
pub fn fired_rules(&self) -> u16 {
self.fired_rules
}
/// Get the number of rules that fired in the last frame.
pub fn fired_count(&self) -> u32 {
self.fired_rules.count_ones()
}
/// Get the previous frame's winning conclusion.
pub fn prev_conclusion(&self) -> u8 {
self.prev_conclusion
}
/// Get the total contradiction count.
pub fn contradiction_count(&self) -> u32 {
self.contradiction_count
}
/// Get total frames processed.
pub fn frame_count(&self) -> u32 {
self.frame_count
}
/// Reset the engine to initial state.
pub fn reset(&mut self) {
*self = Self::new();
}
}
// ── Helpers ──────────────────────────────────────────────────────────────────
/// Clamp value to [lo, hi] without libm dependency.
const fn clamp(val: f32, lo: f32, hi: f32) -> f32 {
if val < lo { lo } else if val > hi { hi } else { val }
}
// ── Tests ────────────────────────────────────────────────────────────────────
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_const_constructor() {
let engine = PsychoSymbolicEngine::new();
assert_eq!(engine.frame_count(), 0);
assert_eq!(engine.fired_rules(), 0);
assert_eq!(engine.contradiction_count(), 0);
}
#[test]
fn test_person_resting() {
// presence=1, motion=10, breathing=15, hr=70, 1 person, afternoon, coherence=0.8
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
let events = engine.process_frame(1.0, 10.0, 15.0, 70.0, 1.0, 1.0);
// Should fire rule R1 (person_resting, conclusion 2)
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some(), "should produce an inference result");
// Conclusion should be person_resting (2) or working_desk (13)
let concl = result.unwrap().1 as u8;
assert!(concl == CONCL_PERSON_RESTING || concl == CONCL_WORKING_DESK,
"got conclusion {}, expected resting(2) or working(13)", concl);
}
#[test]
fn test_room_empty() {
// no presence, no motion, coherence ok
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
let events = engine.process_frame(0.0, 2.0, 0.0, 0.0, 0.0, 1.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
assert_eq!(result.unwrap().1 as u8, CONCL_ROOM_EMPTY_STABLE);
}
#[test]
fn test_exercise() {
// 1 person, high motion, elevated HR
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.7);
let events = engine.process_frame(1.0, 200.0, 25.0, 140.0, 1.0, 1.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
let concl = result.unwrap().1 as u8;
assert_eq!(concl, CONCL_EXERCISE);
}
#[test]
fn test_possible_intruder_at_night() {
// presence, high motion, nighttime
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.7);
let events = engine.process_frame(1.0, 300.0, 0.0, 0.0, 1.0, 3.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
// Should fire intruder rule
let has_intruder = events.iter().any(|e| {
e.0 == EVENT_INFERENCE_RESULT && e.1 as u8 == CONCL_POSSIBLE_INTRUDER
});
assert!(has_intruder, "should detect possible intruder at night with high motion");
}
#[test]
fn test_possible_fall() {
// Frame 1: high motion
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
engine.process_frame(1.0, 200.0, 15.0, 80.0, 1.0, 1.0);
// Frame 2: sudden stillness (prev_motion = 200, current = 5)
let events = engine.process_frame(1.0, 5.0, 15.0, 80.0, 1.0, 1.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
let concl = result.unwrap().1 as u8;
// Should detect possible fall (or at least person_resting which also fires)
assert!(concl == CONCL_POSSIBLE_FALL || concl == CONCL_PERSON_RESTING,
"got conclusion {}, expected fall(6) or resting(2)", concl);
}
#[test]
fn test_contradiction_detection() {
// Scenario: sleeping + exercise both try to fire.
// sleeping: presence=1, motion<5, night, breathing>=8
// exercise: 1 person, motion>=150, HR>=100
// These are contradictory and cannot both be true.
// We test the contradiction pair exists.
let pair = CONTRADICTION_PAIRS.iter().find(|p| {
(p.0 == CONCL_SLEEPING && p.1 == CONCL_EXERCISE) ||
(p.0 == CONCL_EXERCISE && p.1 == CONCL_SLEEPING)
});
assert!(pair.is_some(), "sleeping/exercise contradiction should be registered");
}
#[test]
fn test_pet_or_environment() {
// no presence but motion detected
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
let events = engine.process_frame(0.0, 25.0, 0.0, 0.0, 0.0, 1.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
assert_eq!(result.unwrap().1 as u8, CONCL_PET_OR_ENV);
}
#[test]
fn test_social_activity() {
// 3 persons, high motion
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.7);
let events = engine.process_frame(1.0, 150.0, 18.0, 85.0, 3.0, 2.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
let concl = result.unwrap().1 as u8;
assert_eq!(concl, CONCL_SOCIAL_ACTIVITY);
}
#[test]
fn test_rule_fired_events() {
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
let events = engine.process_frame(1.0, 10.0, 15.0, 70.0, 1.0, 1.0);
// Should have at least one RULE_FIRED event.
let rule_fired = events.iter().filter(|e| e.0 == EVENT_RULE_FIRED).count();
assert!(rule_fired >= 1, "at least one rule should fire");
}
#[test]
fn test_medical_distress() {
// presence, very high HR, low motion
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
let events = engine.process_frame(1.0, 5.0, 12.0, 150.0, 1.0, 1.0);
let result = events.iter().find(|e| e.0 == EVENT_INFERENCE_RESULT);
assert!(result.is_some());
let concl = result.unwrap().1 as u8;
// Medical distress has confidence 0.85, should be the highest
assert_eq!(concl, CONCL_MEDICAL_DISTRESS);
}
#[test]
fn test_interference() {
// presence but low coherence
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.2);
let events = engine.process_frame(1.0, 10.0, 0.0, 0.0, 1.0, 1.0);
// Interference should fire (conclusion 7)
let has_interference = events.iter().any(|e| {
e.0 == EVENT_RULE_FIRED
});
assert!(has_interference, "should fire at least one rule with low coherence");
}
#[test]
fn test_reset() {
let mut engine = PsychoSymbolicEngine::new();
engine.set_coherence(0.8);
engine.process_frame(1.0, 10.0, 15.0, 70.0, 1.0, 1.0);
assert!(engine.frame_count() > 0);
engine.reset();
assert_eq!(engine.frame_count(), 0);
assert_eq!(engine.fired_rules(), 0);
}
}