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bld_hvac_presence.rs
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356 lines (308 loc) · 11.1 KB
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//! HVAC-optimized presence detection — ADR-041 Category 3: Smart Building.
//!
//! Provides presence information tuned for HVAC energy management:
//! - Long departure timeout (5 min / 6000 frames) to avoid premature shutoff
//! - Fast arrival debounce (10 s / 200 frames) for quick occupancy detection
//! - Activity level classification: sedentary vs active
//!
//! Host API used: `csi_get_presence()`, `csi_get_motion_energy()`
// No libm imports needed — pure arithmetic and comparisons.
/// Arrival debounce: 10 seconds at 20 Hz = 200 frames.
const ARRIVAL_DEBOUNCE: u32 = 200;
/// Departure timeout: 5 minutes at 20 Hz = 6000 frames.
const DEPARTURE_TIMEOUT: u32 = 6000;
/// Motion energy threshold separating sedentary from active.
const ACTIVITY_THRESHOLD: f32 = 0.3;
/// EMA smoothing for motion energy.
const MOTION_ALPHA: f32 = 0.1;
/// Minimum presence score to consider someone present.
const PRESENCE_THRESHOLD: f32 = 0.5;
/// Event emission interval (every N frames to limit bandwidth).
const EMIT_INTERVAL: u32 = 20;
// ── Event IDs (310-312: HVAC Presence) ──────────────────────────────────────
pub const EVENT_HVAC_OCCUPIED: i32 = 310;
pub const EVENT_ACTIVITY_LEVEL: i32 = 311;
pub const EVENT_DEPARTURE_COUNTDOWN: i32 = 312;
/// HVAC presence states.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum HvacState {
/// No one present, HVAC can enter energy-saving mode.
Vacant,
/// Presence detected but still within arrival debounce window.
ArrivalPending,
/// Confirmed occupied.
Occupied,
/// Presence lost, counting down before declaring vacant.
DeparturePending,
}
/// Activity level classification.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ActivityLevel {
/// Low motion energy (reading, desk work, sleeping).
Sedentary,
/// High motion energy (walking, exercising, cleaning).
Active,
}
/// HVAC-optimized presence detector.
pub struct HvacPresenceDetector {
state: HvacState,
/// Smoothed motion energy (EMA).
motion_ema: f32,
/// Current activity level.
activity: ActivityLevel,
/// Consecutive frames with presence detected (for arrival debounce).
presence_frames: u32,
/// Consecutive frames without presence (for departure timeout).
absence_frames: u32,
/// Frame counter.
frame_count: u32,
}
impl HvacPresenceDetector {
pub const fn new() -> Self {
Self {
state: HvacState::Vacant,
motion_ema: 0.0,
activity: ActivityLevel::Sedentary,
presence_frames: 0,
absence_frames: 0,
frame_count: 0,
}
}
/// Process one frame of presence and motion data.
///
/// `presence_score`: 0.0-1.0 presence confidence from host.
/// `motion_energy`: raw motion energy from host.
///
/// Returns events as `(event_type, value)` pairs.
pub fn process_frame(
&mut self,
presence_score: f32,
motion_energy: f32,
) -> &[(i32, f32)] {
self.frame_count += 1;
// Smooth motion energy with EMA.
self.motion_ema = MOTION_ALPHA * motion_energy
+ (1.0 - MOTION_ALPHA) * self.motion_ema;
// Classify activity level.
self.activity = if self.motion_ema > ACTIVITY_THRESHOLD {
ActivityLevel::Active
} else {
ActivityLevel::Sedentary
};
let is_present = presence_score > PRESENCE_THRESHOLD;
// State machine transitions.
match self.state {
HvacState::Vacant => {
if is_present {
self.presence_frames += 1;
self.absence_frames = 0;
if self.presence_frames >= ARRIVAL_DEBOUNCE {
self.state = HvacState::Occupied;
} else {
self.state = HvacState::ArrivalPending;
}
} else {
self.presence_frames = 0;
}
}
HvacState::ArrivalPending => {
if is_present {
self.presence_frames += 1;
if self.presence_frames >= ARRIVAL_DEBOUNCE {
self.state = HvacState::Occupied;
}
} else {
// Lost presence during debounce, reset.
self.presence_frames = 0;
self.state = HvacState::Vacant;
}
}
HvacState::Occupied => {
if is_present {
self.absence_frames = 0;
} else {
self.absence_frames += 1;
self.state = HvacState::DeparturePending;
}
}
HvacState::DeparturePending => {
if is_present {
// Person returned, cancel departure.
self.absence_frames = 0;
self.state = HvacState::Occupied;
} else {
self.absence_frames += 1;
if self.absence_frames >= DEPARTURE_TIMEOUT {
self.state = HvacState::Vacant;
self.presence_frames = 0;
}
}
}
}
// Build output events.
static mut EVENTS: [(i32, f32); 3] = [(0, 0.0); 3];
let mut n = 0usize;
if self.frame_count % EMIT_INTERVAL == 0 {
// Occupied status: 1.0 = occupied, 0.0 = vacant.
let occupied_val = match self.state {
HvacState::Occupied | HvacState::DeparturePending => 1.0,
_ => 0.0,
};
unsafe {
EVENTS[n] = (EVENT_HVAC_OCCUPIED, occupied_val);
}
n += 1;
// Activity level: 0.0 = sedentary, 1.0 = active, plus raw EMA.
let activity_val = match self.activity {
ActivityLevel::Sedentary => 0.0 + self.motion_ema.min(0.99),
ActivityLevel::Active => 1.0,
};
unsafe {
EVENTS[n] = (EVENT_ACTIVITY_LEVEL, activity_val);
}
n += 1;
}
// Departure countdown: emit remaining time fraction when pending.
if self.state == HvacState::DeparturePending
&& self.frame_count % EMIT_INTERVAL == 0
&& n < 3
{
let remaining = DEPARTURE_TIMEOUT.saturating_sub(self.absence_frames);
let fraction = remaining as f32 / DEPARTURE_TIMEOUT as f32;
unsafe {
EVENTS[n] = (EVENT_DEPARTURE_COUNTDOWN, fraction);
}
n += 1;
}
unsafe { &EVENTS[..n] }
}
/// Get current HVAC state.
pub fn state(&self) -> HvacState {
self.state
}
/// Get current activity level.
pub fn activity(&self) -> ActivityLevel {
self.activity
}
/// Get smoothed motion energy.
pub fn motion_ema(&self) -> f32 {
self.motion_ema
}
/// Check if the space is considered occupied (for HVAC decisions).
pub fn is_occupied(&self) -> bool {
matches!(self.state, HvacState::Occupied | HvacState::DeparturePending)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hvac_init() {
let det = HvacPresenceDetector::new();
assert_eq!(det.state(), HvacState::Vacant);
assert!(!det.is_occupied());
assert_eq!(det.activity(), ActivityLevel::Sedentary);
}
#[test]
fn test_arrival_debounce() {
let mut det = HvacPresenceDetector::new();
// Feed presence for less than debounce period.
for _ in 0..100 {
det.process_frame(0.8, 0.1);
}
// Should still be in ArrivalPending, not yet Occupied.
assert_eq!(det.state(), HvacState::ArrivalPending);
assert!(!det.is_occupied());
// Feed presence until debounce completes.
for _ in 100..ARRIVAL_DEBOUNCE + 1 {
det.process_frame(0.8, 0.1);
}
assert_eq!(det.state(), HvacState::Occupied);
assert!(det.is_occupied());
}
#[test]
fn test_departure_timeout() {
let mut det = HvacPresenceDetector::new();
// Establish occupancy.
for _ in 0..ARRIVAL_DEBOUNCE + 10 {
det.process_frame(0.8, 0.1);
}
assert!(det.is_occupied());
// Remove presence: should go to DeparturePending.
det.process_frame(0.0, 0.0);
assert_eq!(det.state(), HvacState::DeparturePending);
assert!(det.is_occupied()); // Still "occupied" during countdown.
// Feed absence frames up to timeout.
for _ in 0..DEPARTURE_TIMEOUT {
det.process_frame(0.0, 0.0);
}
assert_eq!(det.state(), HvacState::Vacant);
assert!(!det.is_occupied());
}
#[test]
fn test_departure_cancelled_on_return() {
let mut det = HvacPresenceDetector::new();
// Establish occupancy.
for _ in 0..ARRIVAL_DEBOUNCE + 10 {
det.process_frame(0.8, 0.1);
}
assert!(det.is_occupied());
// Start departure.
for _ in 0..100 {
det.process_frame(0.0, 0.0);
}
assert_eq!(det.state(), HvacState::DeparturePending);
// Person returns.
det.process_frame(0.8, 0.1);
assert_eq!(det.state(), HvacState::Occupied);
}
#[test]
fn test_activity_level_classification() {
let mut det = HvacPresenceDetector::new();
// Feed high motion energy for enough frames to saturate EMA.
for _ in 0..200 {
det.process_frame(0.8, 0.8);
}
assert_eq!(det.activity(), ActivityLevel::Active);
// Feed low motion energy.
for _ in 0..200 {
det.process_frame(0.8, 0.01);
}
assert_eq!(det.activity(), ActivityLevel::Sedentary);
}
#[test]
fn test_events_emitted_periodically() {
let mut det = HvacPresenceDetector::new();
// Establish occupancy.
for _ in 0..ARRIVAL_DEBOUNCE + 10 {
det.process_frame(0.8, 0.1);
}
// Process frames and check for events at EMIT_INTERVAL boundaries.
let mut found_occupied_event = false;
let mut found_activity_event = false;
for _ in 0..EMIT_INTERVAL + 1 {
let events = det.process_frame(0.8, 0.1);
for &(et, _) in events {
if et == EVENT_HVAC_OCCUPIED {
found_occupied_event = true;
}
if et == EVENT_ACTIVITY_LEVEL {
found_activity_event = true;
}
}
}
assert!(found_occupied_event, "should emit HVAC_OCCUPIED events");
assert!(found_activity_event, "should emit ACTIVITY_LEVEL events");
}
#[test]
fn test_false_presence_does_not_trigger() {
let mut det = HvacPresenceDetector::new();
// Brief presence blip (shorter than debounce).
for _ in 0..50 {
det.process_frame(0.8, 0.1);
}
// Then absence.
det.process_frame(0.0, 0.0);
assert_eq!(det.state(), HvacState::Vacant);
}
}